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Crimson Desert Guard Damage Reduction Buff in 1.05.00
Patch 1.05.00 increases the damage reduction rate applied upon a successful guard for all weapon types. Here is what the buff means in practice.
Patch 1.05.00 quietly buffs one of Crimson Desert's most-used defensive actions: a successful guard now reduces incoming damage by more than it did before, and the buff applies to every weapon type. Pearl Abyss does not publish a percentage, but the change is global and confirmed.
Quick answer
Pearl Abyss writes:
"Increased the damage reduction rate applied upon a successful guard for all weapon types."
That tells us:
- the buff applies to all weapon types, not a single weapon class
- it triggers on a successful guard, not on every guard input
- the change is to the rate of damage reduction, not a flat number
- Pearl Abyss does not publish a specific percentage in the patch note
What "successful guard" means
In Crimson Desert, "guard" inputs typically have two outcomes:
- a clean, well-timed guard that absorbs the hit
- a guard that exists but is broken, off-angle, or otherwise sub-optimal
Pearl Abyss's wording — "applied upon a successful guard" — points specifically to the first case. The buff is a reward for clean defense, not for spamming the guard input.
So the buff naturally favors players who:
- learn to read enemy attack timings
- use guard as a precision tool, not a panic input
- play melee or close-range weapons where guard windows are part of the rhythm
"All weapon types" is the key phrase
The patch note language is universal: for all weapon types. That is important for a few reasons.
First, it means the buff is not weapon-balance work disguised as a defensive change. Pearl Abyss is not nudging one weapon class up over another; every melee, ranged, and hybrid weapon's guard benefits from the same rate increase.
Second, it means players who switch weapons regularly do not need to relearn defensive timing per weapon. The relative value of a clean guard across weapons stays the same; only the absolute payoff goes up.
Third, it makes guard a more competitive defensive option compared to roll/dodge, regardless of which weapon you happen to be wielding when an attack comes in.
Why no percentage
Pearl Abyss does not publish a number in the 1.05.00 patch note. We will not invent one.
That is consistent with how Pearl Abyss has handled other patch-note adjustments: when the studio publishes specific numbers, it does so explicitly (for example, 5 Silver for the new Crude Gold Bar pickup, 69 for rematch bosses, 13 factions and 23 forts and quarries for re-blockade scope). The absence of a percentage here is deliberate.
We will update this article once careful in-game testing or a later Pearl Abyss communication confirms the new value.
How to actually feel the buff
Three contexts where the change is most noticeable:
Boss rematches
1.05.00 also turns Boss Rematch live, with 69 rematchable bosses across two modes (Reminisce and Resonate). Rematches are a clean way to test the new guard buff: pick a boss whose attacks you remember well, run the rematch in Reminisce mode, and compare your guard outcomes. Rematches restore consumables at the end and drop no separate loot, so you can iterate cheaply.
Re-blockaded forts and quarries
The 1.05.00 Re-blockade system covers 13 factions across 23 forts and quarries. If you set the system to Conflict (default) or War, you will fight the same factions again after loading screens, which is another natural place to test the new guard buff against repeated, predictable enemy patterns.
Bosses with the boss-fight fixes
The patch also lists boss-fight fixes that improve combo fluidity against Storm Crusher and Thunder Tank, and adjusts staggered-boss damage taken by bows and ranged attacks. If you fought either of those bosses pre-patch, the combination of better combo fluidity and better guard return makes melee approaches noticeably more rewarding.
How the guard buff interacts with the rest of patch 1.05.00
Pearl Abyss's combat changes in 1.05.00 collectively favor controlled, deliberate engagement:
- guard reduction rate up — better defensive payoff for clean reads
- new
Vault→Double Jumpfollow-up — clean disengage at the end of your own combo Force Currenttravel distance reduced — less raw mobility for that specific skill
The pattern is that defense and clean disengage get stronger; raw mobility through one specific skill (Force Current) gets pulled back. The guard buff is the most universally accessible part of this trio because every weapon type benefits.
Should you change your build?
Probably not, based on the patch note. The buff is an across-the-board increase that does not single out any weapon. If you were already a guard-first player, you are now slightly stronger. If you were a roll-and-dodge player, the relative gap has shrunk slightly, but Pearl Abyss has not removed the value of rolling.
The most reasonable adjustment is to retest your guard timings during boss rematches now that the payoff is higher, especially against bosses where guard previously felt marginal.
What is not stated
Pearl Abyss does not publish:
- the exact pre-patch and post-patch damage reduction rates
- whether stamina cost on a successful guard changed
- whether parry windows changed alongside guard
- whether the buff scales with armor, gear, or stat allocation
- whether comrade/companion guards are also affected
We will update this guide once Pearl Abyss publishes specifics or community testing converges on numbers.
FAQ
Does this buff apply to ranged weapons too?
Pearl Abyss says it applies "for all weapon types," with no exclusions. We read that as universal across melee and ranged.
Did parry change too?
Pearl Abyss does not list a parry change in the 1.05.00 patch note. The wording is specifically about the damage reduction rate on a successful guard.
Is the buff active during Boss Rematch?
Pearl Abyss does not separate rematch combat from main-game combat in this entry. The straightforward read is that the buff is global, including in rematches.
Was guard underpowered before?
That is a community-judgment question, not a patch-note answer. Pearl Abyss does not characterize the previous value as a problem; it just publishes a buff.
Conclusion
The guard buff in patch 1.05.00 is small in line count but broad in reach: every weapon type benefits, and a successful guard is now a stronger defensive option than it was before. Combined with the Vault → Double Jump chain and the boss-fight fluidity fixes, 1.05.00 rewards careful, close-range play more than the previous patch did.
What to read next
- Crimson Desert Patch 1.05.00 Explained
- Crimson Desert Vault Skill and Double Jump After 1.05.00
- Crimson Desert Boss Rematch System Live Explained
- Crimson Desert Re-blockade System Live Explained
Research Notes / Sources
- Pearl Abyss,
Patch Notes Version 1.05.00, published May 2, 2026: https://crimsondesert.pearlabyss.com/en-us/News/Notice/Detail?_boardNo=88 - Last checked: May 2, 2026.
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