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Crimson Desert Patch 1.09.00 Explained: Controller Remapping, 30 New Pets, Seed Quickslot, and New Oongka and Damiane Skills
Crimson Desert Patch 1.09.00 adds controller remapping, around 30 new small-animal pets, new Oongka and Damiane skills, seed planting from the Food Quickslot, and a long fix list.
Patch 1.09.00 is a controls and quality-of-life patch for Crimson Desert. The headline change is the new controller remapping menu, but the patch also adds about 30 new small-animal pets, a new skill each for Oongka and Damiane, a faster seed planting flow, and a long bug fix list that touches Kliff combat, dye color visibility, pond management, and legendary fish handling.
If you play with a controller, farm seeds, manage pets, or main Oongka or Damiane, this patch is worth installing before your next play session.
Quick answer
Crimson Desert patch 1.09.00 adds or changes all of the following:
- a full
controller remappingmenu withClassicandDefaultpresets - around
30small animal species that can be registered as pets - new skills for
OongkaandDamiane - pickup and put-down animations for certain pets
- seeds can be assigned to the
Food Quickslotfor one-button planting - a fix that made colors hard to check while dyeing or customizing characters
- legendary fish can no longer be donated
- Pond Management mode access is corrected, and control no longer breaks on death inside it
- Kliff's
Evasive Kicknow correctly consumes Spirit when unarmed Blinding Flash Finishernow enforces its Spirit requirement- Oongka's
Quaking Furystagger meter was adjusted - multiple Magic Scythe, Mining Knuckledrill, and Photo Mode control fixes
- PC and Mac raytraced shadow rendering fixes
- a long list of UI, animation, audio, and localization fixes
Patch availability
Pearl Abyss lists the 1.09.00 rollout as:
Steam (PC): available nowSteam (Mac): available nowPlayStation: available nowXbox: available nowEpic Games Store: available nowMac App Store: in progress
So most players can treat 1.09.00 as the live version now. Mac App Store players should check whether the patch has reached their build before assuming the new systems are live.
Controller remapping is the daily-use change
The biggest control change in 1.09.00 is a full controller remapping menu. Until this patch, keyboard and mouse players could already customize their bindings, but controller players were stuck with the shipped layout. Now controller buttons can be customized in the same place.
The remap menu ships with two starting presets, Classic and Default, so you do not have to rebuild a full layout from scratch. Pick whichever preset is closer to your preferred feel, then change only the buttons that bother you. [VERIFY]
If you have been waiting to fix a single awkward bind, like swapping interact and dodge, this is the patch that finally lets you do it. The patch also fixes a separate issue where customized controls did not properly show their icons on QTE input prompts, so remapped binds should now display correctly mid-action.
For the broader controller history on Crimson Desert, see Crimson Desert Controller Support PC Explained and Crimson Desert Controller Keybind Customization Explained.
Around 30 new pets, plus pickup animations
The patch adds approximately 30 new small animal species that can be registered as pets. Pearl Abyss does not publish a full species list in the patch note, so do not chase a specific animal until you see it referenced in the in-game pet list or a verified community guide.
Two related changes matter alongside the new pets:
- new pickup and put-down animations were added for certain pets, so handling pets feels less abrupt
- cats can be carried while you also carry other things in field interactions (continued from the 1.08.00 cat carry change)
If you have been collecting pets since Crimson Desert New Pets, Mounts, Mount Armor Explained, open the pet menu after updating and check which of the new species are now registerable in your area. For accessory and bonding context, read How Pet Accessories, Sigil of Bonding, and Birds Work in Crimson Desert.
New Oongka and Damiane skills
1.09.00 adds a new skill to both Oongka and Damiane. The official patch note does not name the skills, so the safest reading is: open each character's skill tree after updating and look for a newly unlocked entry.
Independent recaps describe the new skills as Kliff Blinding Flash Finisher analogues for the other two characters, using the same kind of finisher input. [VERIFY] If accurate, that would continue the pattern in Crimson Desert Patch 1.08.00, which gave Damiane and Oongka a Focused Aerial Roll equivalent, and would mean Crimson Desert is slowly bringing all three characters closer to feature parity rather than locking signature finishers to Kliff.
The connected combat fixes are worth noting in the same pass:
- Kliff's
Evasive Kickwas not consuming Spirit when used unarmed and now does Blinding Flash Finishernow correctly enforces its Spirit requirement- Oongka's
Quaking Furyhad its stagger meter adjusted
If you main Oongka, Quaking Fury may not feel identical after the patch. If you main Kliff and ran unarmed Evasive Kick heavy builds, your Spirit economy has changed and you should test it before committing to a longer fight.
Seed planting moves to the Food Quickslot
The farming change in 1.09.00 is small but worth knowing if you plant seeds at camp or out in the field. Seeds can now be assigned to the Food Quickslot. After that, you can plant from the quickslot directly without opening the inventory each time.
The intended flow:
- Open inventory once and slot the seed into the Food Quickslot.
- In the field, stand near a planting hole.
- Press the food quickslot button to plant.
This is the same family of change as the 1.08.00 tool slot rework. It does not introduce a new system; it removes a friction point from a system you were already using. If you only plant occasionally, you may not notice. If you run frequent planting cycles for cooking or crafting, this saves real time.
There is one cosmetic gotcha to watch for. After switching back from a seed to a regular food in the same quickslot, your character may visually still appear to be holding a seed. The visual clears after eating something or fast traveling. [VERIFY]
Pond Management and legendary fish, continued
The pond system from 1.08.00 gets two important fixes:
Pond Managementmode accessibility is corrected- controls no longer break if your character dies inside the Pond Management menu
If you had stopped using ponds because of either of those issues, this is the patch to revisit them. The new 1.08.00 ponds at Howling Hill and Pailune Camp are still the only added ponds, and the pond capacity, species growth, and legendary fish rules from the earlier patch still apply.
Two fish-related fixes also matter:
- legendary fish can no longer be donated
- bear fish-consumption behavior was fixed
The legendary fish change is a hard lock. Earlier patches restored legendary fish that were sold or used by accident; this patch closes another way you could lose one. If your camp loop depends on bears interacting with fish, the bear behavior fix may also change a routine you have been working around.
For broader fishing planning, see Crimson Desert Fishing Guide.
Other notable improvements
1.09.00 also includes a long quality and stability list. The highlights:
- a fix that made colors hard to check while dyeing or customizing characters
- knowledge-related challenges now properly complete
Magic Scytheusability in a full inventory is restoredScythefunctionality is enabled in safe zones- the
Mining Knuckledrillcan correctly cling to walls again - entry into Photo Mode is prevented while examining items
- the Dispatch interface prioritizes comrades that have the required mission skills
- a
Repeating Missionindicator was added - the cursor disappears during document examination on keyboard and mouse
- camp resources show the correct comrade count
- the
Cleaninteraction is restricted to fish that can actually be cleaned - PC raytraced shadow rendering is corrected for distant objects
- Mac raytraced shadow option now applies properly
- multiple language errors were fixed
- English voice audio that played during document examination is gone
- special cooking tool sound effects are restored
- a crafting recipe tab crash is prevented
- a Damiane sanctum core element effect stacking performance issue was fixed
- Damiane evasion animations during falls are normalized
- corpse-carrying swimming animation is smoother
- equipment transparency when switching tools is corrected
- swapping equipment during tool attacks is now blocked
- a game freeze on error-induced return to the title screen is resolved
The dyeing color fix is worth singling out if you have been avoiding the customization menu because colors were hard to judge under certain light. That should now be much easier to use. If you skipped wardrobe rework because of it, this is the patch to revisit. For wardrobe planning, see Crimson Desert Wardrobe Storage Guide.
Practical checklist
After installing 1.09.00, do this:
- Open the controller settings, pick
ClassicorDefaultas your starting preset, and remap one button you have always wanted to fix. - Open each character's skill tree and look for the newly added Oongka and Damiane skills.
- If you main Kliff, retest unarmed
Evasive KickandBlinding Flash Finisherbecause their Spirit costs were corrected. - If you main Oongka, retest
Quaking Furybecause its stagger meter was adjusted. - Open the inventory and slot a seed into the
Food Quickslot, then plant once from the field to confirm the flow. - Open the pet menu and check which of the new species are registerable in your area.
- Revisit ponds and Pond Management if you had stopped using them after a control or death issue.
- Recheck the dyeing menu under the lighting that previously caused problems.
FAQ
What is new in Crimson Desert Patch 1.09.00?
The headline additions are controller remapping, around 30 new small-animal pets, new Oongka and Damiane skills, seed planting from the Food Quickslot, and a long fix list that includes Kliff Evasive Kick Spirit consumption, Blinding Flash Finisher requirements, Oongka Quaking Fury stagger, Pond Management accessibility, legendary fish donation prevention, and dye color visibility.
Does Crimson Desert 1.09 add controller remapping?
Yes. 1.09.00 adds a full controller remapping menu so controller buttons can be customized the same way keyboard and mouse already could. The menu ships with Classic and Default presets.
How many new pets does Crimson Desert 1.09 add?
Pearl Abyss states approximately 30 small animal species were added as registerable pets. The patch note does not publish a full species list, so check the in-game pet menu after updating.
How do you plant seeds faster in Crimson Desert after 1.09?
Assign the seed to the Food Quickslot in the inventory, then in the field stand near a planting hole and press the food quickslot button. Planting no longer requires reopening the inventory each time.
Is Patch 1.09 available on all platforms?
It is available now on Steam PC, Steam Mac, PlayStation, Xbox, and Epic Games Store. Mac App Store is in progress.
Conclusion
Patch 1.09.00 is a controls and polish patch with one clear headline. Controller remapping is the daily-use feature that long-time controller players have been waiting for. New Oongka and Damiane skills, the seed quickslot change, and the dye color fix are smaller but cumulative quality improvements. The combat fixes around Kliff Spirit consumption and Oongka stagger are subtle enough that you should retest your usual openers before assuming nothing changed.
The safest first move is simple: remap the one controller button you have always wanted to fix, check both new skills in the trees, and slot a seed into the Food Quickslot before your next farming run.
What to read next
- Crimson Desert Patch 1.08.00 Explained
- Crimson Desert Patch 1.07.00 Explained
- Crimson Desert Controller Keybind Customization Explained
- How Pet Accessories, Sigil of Bonding, and Birds Work in Crimson Desert
- Crimson Desert Wardrobe Storage Guide
Research Notes / Sources
- Official source: Pearl Abyss,
Patch Notes Version 1.09.00, published May 29, 2026: https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=94 - Third-party cross-checks: VULKK 1.09.00 recap (https://vulkk.com/2026/05/29/crimson-desert-1-09-00-changes-overview-controller-remapping-30-new-pets-seed-planting-improvement/); DSO Gaming, FandomWire, PSU, PCGamesN 1.09.00 recaps.
- Related: Crimson Desert Patch 1.08.00 Explained
- Items flagged
[VERIFY]in the body come from third-party recaps and were not confirmed in the official patch note. - Last checked: May 30, 2026.
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